

In this Divinity Original Sin 2 guide, we'll go over the best build for lone wolfing the game. If you know you want to play a Lone Wolf character, some builds will be better than others. Divinity Original Sin 2 Best Civil Abilities Lone Wolf But bear in mind that a party of two will need to employ a very different set of tactics than a party of four will. The Lone Wolf talent doesn't restrict you to just one character in your party, and you'll be able to have at most one other companion with you. However, if you prefer flying solo, you can do that too, because the game offers a Lone Wolf talent for you to use with your character!

Lucky Charm is checked whenever you loot any crate or chest or corpse or anything, and has a chance to put something extra in the container. It's about flexibility and options, and as such may be worth it. If you don't mind being pigeonholed into specific conversation paths that lead to specific outcomes, then Persuasion has no real benefit. Persuasion is unique in that it opens up more dialogue paths, which gives you more flexibility to play the game the way you want to play it. It doesn't enable you to do anything you can't normally do without it, it just makes stuff like moving boxes around easier. Telekinesis is questionable, mainly because there is no actual need for it. This is 100% a convenience civil ability. Loremaster is arguably useless, because you can get vendors to do it for you.

(1 AP to activate in combat in EA vs 4 AP in release) There is not much reason to sneak outside of combat except for pickpocketing.

Sneaking is of debatable quality ever since they very significantly nerfed it from EA to release. Might continue to be good, but considering how many skills books you will want to buy, you're going to be completely strapped for cash if you actually buy all of them from vendors instead of pickpocketing some or all.
